Eye Tracking Glasses

Ergonomics and visualization study - Studio Project Year 3 - 4

Create a pair of headphones for athletes - allow for high-fidelity audio while maintaining comfort on head during intense movement.

Date:

Winter 2023

-

Spring 2024

Duration:

4 Months

Tools:

11.7 Million

People suffer from Parkinson’s and other muscular dystrophy diseases. These diseases hinder one’s ability to communicate via smartphones, like texting and navigation.

Companies like Apple and Meta have already normalized AR/VR technology in headsets, and as generative AI continues to grow, the technology is getting smaller, better, and likely can be implemented into a device today.

The last thing that someone with a disability wants is to make it obvious. The goal of a product like this would be to hide the product in plain sight. After form development, the best option was glasses as they’re already common and can house a moderate amount of electronics within the arms.

Based on multiple interviews, surveys, and research, the problem is clear: Can we design a device that may not need physical inputs?

User Needs

Current solutions are large, clunky, and not good. Eyes are a natural stabilizer within the human body and should be considered as a solution.

How Eye Tracking Works

Reference based on Tobii

Form

Feel

The internal cameras and sensors scan the eye movement to know which direction the pupils are moving.

The external cameras scan the environment and sense where the phone is in space through parallax.

This array of cameras and sensors allow the glasses to track where your eyes are looking on the phone instantly and accurately

The widget used to navigate around the phone is similar to the mouse design on the iPad. This keeps the design language without compromising with user experience.

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